01
AS A GIFT
As a gift
- It acknowledges that she exists.
- It tells her she has not been forgotten.
- It gives back, out loud, a record that was erased.
JAPANESE HORROR SCHOOL
Is calling her name saving her — or summoning her?
Is calling her name saving her — or summoning her?
In a school closed down years ago, a girl’s voice comes out of an empty broadcast room at night. “Call my name.” The moment somebody says it, every door in the building locks.
ISLAND CODE7890-2211-9481
THE RULE
Calling her name
Saying somebody’s name is normally a kindness. It acknowledges them, tells them they have not been forgotten, closes the distance. In this school, the same act means something else as well.
01
AS A GIFT
02
AS A CURSE
One act, carrying two meanings. Which of them happens depends on what you know before you call.
STORY
The PA is calling a name you do not know.
One night, four friends are called to a school that is no longer used. Nobody knows who sent the message. The place it named is a building that has been off-limits for years.
There is nobody here. The desks are still lined up in the classrooms. Old paperwork is still in the staff room. The clock in the gym has stopped, and the door to the roof is locked.
As you turn back towards the exit, a girl’s voice comes through the speakers. “Please. Call my name.” The name she gives is Sakura.
The moment somebody says it, every door in the school locks. The lights go out, and footsteps start coming slowly down the corridor.
The more of the school’s records you go through, the clearer it becomes that she is not simply a vengeful spirit. Records deleted. A desk nobody sits at. A photograph with no name under it. A broadcast that stops partway through.
If all you want is to get out of the school, ignore her voice.
To save her, you have to say that name one more time.
CHARACTER FILE 01
Sakura
The girl whose name was forgotten. Call her name and she appears.
Sakura carries both the fear and the sadness of this story. She is not simply an enemy.
What she actually wants is for somebody to remember that she was here.
For a long time nobody said her name. Nobody looked for her. Her name was taken out of the records. That loneliness is what turned her into what she is.
TWO FORMS
Both of them are Sakura.
These are not two personalities. The years in which nobody said her name simply covered over the Sakura who was human. Keep talking to her and the curse bleeds into the kindness, and the kindness shows through the curse.
HUMAN
「Do you remember me?」
KindnessEnduranceLonelinessPain she could not put into words
CURSED
「Stay here and we can be together.」
AttachmentJealousyThe fear of being left behindAnger at a record that was erased
To her, keeping you in the school means making sure you can never forget her. That is why she asks so gently. It does not follow that she means you harm — she may well believe she is saving you.
ENTITY FILE 02
The broadcast room is empty.
A voice urging the visitors to call the name. At first it sounds like Sakura herself.
But the broadcasts continue while Sakura is standing in the corridor in front of you.
POSSIBLE SOURCES
Whether this voice is trying to save Sakura or to lead the visitors into a trap is never stated, in the game either.
LOCATION FILE
The school is a character too.
It is not scenery. The building itself changes with Sakura’s memory and her state of mind. The school remembers everything that happened to her — but rather than showing you the truth, it replays it as damaged memory.
01 / WASHROOM
The mirrors are still there, and show nothing. This is where you first notice the count is wrong.
02 / INFIRMARY
The paperwork from the time is still here. Only the records about Sakura are missing.
03 / STORAGE
In the box marked “waste paper” is something nobody could bring themselves to throw away.
CHARACTER FILE 02
The four visitors
None of them have names. The person who says Sakura’s name is you.
01
THE ONE WHO SUGGESTED
Proposed exploring the closed school, and is first to say Sakura’s name. Once it becomes clear she is real, the weight of that starts to settle.
02
THE ONE WHO RECORDS
Keeps filming inside the building. First to notice that she only appears in the footage.
03
THE ONE WHO DENIES
Puts it down to coincidence or a set-up, and denies she exists. That refusal opens a different ending.
04
THE ONE WHO HEARS
Was hearing the voice before they entered the school. The only one Sakura can speak to directly.
⚠︎ NAMES: NOT ON RECORD
THREE ENDINGS
Your choice decides how it ends.
END 01
ESCAPE
You get out of the school. You never learn why her name was erased. After you pass the gate, somebody’s phone rings.
CONDITION Leave without the truth
END 02
REMEMBER HER
You gather the records, learn what happened to her, and call her name — not out of fear, but to acknowledge that she existed. The curse weakens. Just before she goes, she asks you something.
CONDITION Call once you know everything
END 03
STAY WITH HER
You keep following the voice, and you do not leave the school. Outside, the records of the four of you thin out. Later, other young people come to the building, and more than one voice comes over the PA.
CONDITION Keep following the voice
We have not decided which ending is the right one. Saving her and calling her back are two sides of the same act.
Will you call her name?
Available now in Fortnite (UEFN). Enter island code 7890-2211-9481.